Tag: Varnhold Vanishing

Results

  • VV1 Dark Omens

    Arodus, 4714 Day 8: Beginning at dawn and lasting for the enire day a faint crimson light permeates the sky throughout the land giving everything to have a faint redish hue. The people of Fort Shrike view this as a bad omen and warning of a hard …

  • VV2 On to Varnhold

    The following events occurred from Lamashan 2-10, 4714. Lamashan 2: [[:the-founders | The Founders]] cross into the [[The Nomen Heights | The Nomen Heights]]. They spend most of the day surveying the border searching for any sign of the missing …

  • VV3 An Empty Town

    The following events occurred on the afternoon of Lamashan 10, 4714. The [[:the-founders | Founders]] have reached [[Varnhold | Varnhold]] only to find it inexplicably deserted. After spending a few hours observing the town from a nearby hillside, the …

  • VV4 A Mysterious Discovery

    The following events occurred over the evening of Lamashan 10 and the morning of Lamashan 11, 4714 After discovering the word *NOMEN* hastily carved into the front door of the Waterhorse, the group entered the establishment to an unusual and grisly …

  • VV6 Ascending Heroes, Descending Fire

    Date: Lamashan 12 As we start anew, our Heroes are stuck outside of the blockhouse, the door inside barred, and the occasional bolt still flying down from above. [[:varelyn | Varelyn]] took advantage of her gaseous form to fly up and peer through the …

  • VV7 The Demise of the Chull

    Date: Lamashan 12 and 13, 4714 Leaving the smoldering remains of the fort, our heroes continue on their exploration of Varnhold. They venture to a house built into a wall. Inside Bei Lin and Alexander find a curious object that appears to somehow be …

  • VV8 Death in the Corral

    The party takes some time to ponder over the recently acquired information. They still have no idea where the residents of [[Varnhold | Varnhold]] have gotten off to, and in such a sudden manner, no less. Clues they have found include the name of a …

  • VV9 Battle on the Dunsward

    Morning of Lamashan 14: The party manages to rest after the prior night's battle, waking to the peculiar feeling that they are being watched, though none of them can pin the source. Digging through the scrolls obtained earlier, a scroll of Restoration …

  • VV10 The Hunters and the Hunted

    Lamashan 18 The party decides to take time to explore the [[Dunsward | Dunsward]] and visit [[Nivakta's Crossing | Nivakta's Crossing]] to restock on supplies before taking a deeper exploration of the Dunsward. They revisit the torn earth, which they …

  • VV11 It's a Trap!(door spider)

    After taking a little longer than usual to rest and ensure everyone is sufficiently refreshed after their interrupted sleep, [[:varelyn | Varelyn]] makes an attempt to scry for [[:maegar-varn-3 | Maegar Varn]], since she had enough information to …

  • VV12 Calling the Bluff

    Lamashan 20 Instead of the [[:swordlord-jamandi-aldori | Swordlord]], the party found themselves facing a slight irate [[:neilis | elven male]], who quickly declared himself as Lord Neilus, sent by the Swordlords to aid them on their quest to determine …

  • VV13 Into the Valley of Death Rode the Six

    Lamashan 23, 4714 The party traveled with the [[The Nomen Centaurs | Nomen]] warband across the [[Dunsward | Dunsward]], the centaur keeping them closely guarded and limiting conversation. As the party drew closer to the Nomen settlement, they …

  • VV15 Mountain Wanderings

    Lamashan 24, 4714 After the battle with the zombies at the top of the Veiled stairs, the party discovers the remains of an ancient road, winding through the mountains. After traveling a short distance, the party decides to rest and recover before …

  • VV16 Wizards, Wyverns, and Woe

    Lamashan 25, 4714 After their near death encounter with the Great cyclops the group spends some time healing their wounded and speaking with the rescued dwarf. They discover that his name is [[:durkon-1 | Durkon]] and he was a member of [[:cullen- …

  • VV17 I've got a Sinking Feeling

    The battle raged on as the group fought the Wyverns. Alex braced against the assault of one of the beasts, only to be severely poisoned by it, weakening steadily through the battle. Gregor, walking upon the water, managed to fell one Wyvern as Bei Lin …

  • VV18 A Burning Gaze

    Lamashan 27, 4714 After a nights rest, only interrupted by a splashing in the river, the party wakes, and decides to brave the river once more. Proactively casting spells like Water Walking and Fly on those who needed them, the party manages to make …

  • VV19 Trouble from the Depths

    Lamashan 27, 4714 After felling the undead in the room, the party investigated the seemingly dead end. Initial searching found nothing out of the ordinary in the alcoves or around the biers. Eventually, Alex and Bei Lin, found a faint outline of a door …

  • VV20 A Depiction of Death

    Lamashan 28th, 4714 The [[:the-founders | Founders]] are faced with a harrowing task, as not only was the room rapidly filling with water, but they were beset by a force zombie cyclops, a very irritated eel, and their only way out was blocked by a …

  • VV21 A Feast of Souls

    Lamashan 28, 4714 Despite the demise of their friend [[Penelope | Penelope]], the party decided to press on, leaving Alex behind to mourn over the loss of the mighty paladin. The portal previously hidden by the statue revealed another spiraling set of …

  • VV22 A Crushing Death

    Neth 1, 4714 As the party came down from Varelyn's Rope Trick, they were finally rejoined by Alexander. Further examination of their surroundings revealed a door hidden behind the cyclopean statue at one end of the room. After some work, the party …

  • VV23 New Companions

    Neth 1, 4714 After the debacle with the piscodaemon, the party approaches the door Neilis discovered at the end of the hall, finding it barred. Carefully, they removed the bar, managing to do so with minimal noise, and pened the door into the room …

  • VV24 A Grisly Dinner

    Neth 1, 4714 Before taking a direly needed rest, the party decided it would be in their best interest to examine the remains of the corpse wizard before retreating to rest. Vareyln used her arcane powers to grant Alex the ability to fly, so that he …

  • VV25 IT'S MY FAULT!!

    Neth 2, 4714 As Vordakai departed the chamber, his ceustodaemons moved in to attack the party. One cast Hold Person on Alex, while another moved in to cut down the helpless elf, but not before Varelyn was able to confound the daemon with an Illusory …

  • VV26 Against All Odds

    Neth 3, 4714 - Neth 12, 4714 After ensuring everyone was healed and ready, the party pushed in past the door, opening to a chamber, the line of water leading to a pool circled by kneeling forms, with a grisly altar to the side. Two alcoves sat near the …

  • VV27 Back to Sellenmar

    Neth 12, 4714 The party arrives at the Centaur camp as the celebration continues. The reason was apparent as they were greeted by [[:xamanthe-3 | Xamanthe]], who escorted them to her mother, [[:aecora-silverfire | Aecora ]]. Once they were in her …

  • Finding Xamanthe

    *Source:* [[:aecora-silverfire | Aecora Silverfire]], war-priestess of the [[The Nomen Centaurs | Nomen Centaurs]]. *Task:* Find Aecora's daughter [[:xamanthe-3 | Xamanthe]] or proof of her fate. *Completion:* Escort Xamanthe (or bring her body) …

  • Penelope

    Lamashan 28, 4714 With heavy heart we must inform you that [[:penelope-1 | Penelope Garcia]], Paladin of Iomadae has departed the realm of the living after suffering a Coup de Grace from a clay golem in the depths of [[:vordakai-3 | Vordakai's ]] …

  • Bei Lin

    It is with great sorrow to report that the Tian Xia monk, Bei Lin was killed in the clutches of a Piscodaemon on [[A Crushing Death | Neth 1, 4714]]. Her companions were crushed by this revelation, although not nearly as much as she was. Said her ruler, …